BUILT ON SMARTFX

Systems that work together.

More than a collection of scripts. Koalaty Roleplay is built around interconnected systems designed to give every character something meaningful to do. From businesses receiving player-delivered stock to emergency calls becoming investigations, the city is designed so that actions have consequences beyond a single interaction.

01

Powered by SmartFX

Koalaty runs on SmartFX, Ethobyte's private framework built specifically around the server and the systems that make its world work.

Koalaty Roleplay is not built around a collection of unrelated framework scripts. SmartFX provides the foundation that connects characters, employment, inventory, banking, businesses, housing, emergency services, vehicles, and other persistent systems.

That shared foundation lets features exchange information and react to one another instead of behaving like isolated minigames.

Built for Koalaty, not adapted to it.

02

A Connected Living Economy

Work, deliveries, businesses, stock, banking and player spending are designed to feed into the same economy.

The economy is designed around connections between players and systems.

Deliveries can supply player-facing businesses. Shops and businesses depend on stock. Employment puts money into the hands of characters, while banking and ownership systems give that money somewhere meaningful to go.

Where possible, Koalaty aims to make one player's work create opportunities for somebody else rather than having every activity exist in isolation.

Manual fallbacks remain available where needed, but the intended experience is a city that keeps moving because players are participating in it.

03

Careers With Progression

From trucking and logistics to sanitation, coach driving, maintenance, mining and food service, careers are built to feel like jobs rather than payout markers.

Koalaty offers a growing range of civilian careers with their own workflows, vehicles, destinations, progression and team play.

Systems such as Trucking, Post OP, Sanitation, Coach, Maintenance, Mining, food-service work and other employment are designed around more than simply driving to a marker and collecting a payment.

Depending on the career, this can include owned work vehicles, progression, unlocks, crews, cargo handling, deliveries, route work and interactions with other parts of the city economy.

The goal is to make legitimate work capable of becoming part of a character's story.

04

Connected Public Safety

Dispatch, MDT, ANPR, department vehicles and specialist tools form one connected public-safety workflow.

Police roleplay is supported by a suite of custom systems designed to work together.

Dispatch manages active calls, units and response information. The MDT provides records, case information, BOLOs and department workflows. ANPR, vehicle systems, department tools and specialist resources extend those systems into the world.

The aim is to support the complete lifecycle of an incident — from the first call, through the response and investigation, to the records created afterwards.

Specialist capabilities such as K9, SWAT, investigations and department-specific tooling build on the same foundation.

05

Medical Roleplay Beyond a Health Bar

Injuries, treatment, medical records and EMS workflows give being hurt consequences that can create roleplay instead of ending it.

Koalaty's medical systems are designed to give injuries more meaning than a simple health percentage.

Damage can be represented through injury locations and types, giving EMS something to assess and treat. Medical information can follow the patient into the MedicDB, supporting continued medical roleplay and a clearer history of care.

EMS workflows, treatment, medications and patient billing are built around the idea that a medical call should become a scene in its own right rather than a short revive timer.

Players are expected to roleplay their injuries and work with EMS to create a believable outcome.

06

Characters With Their Own Lives

Character identity extends into appearance, employment, possessions, finances, documents, phone data and the systems they interact with.

A Koalaty character is more than a model and a name.

Character creation, clothing, barbering, outfits, identification documents, licenses, employment, inventory, banking and phone applications all contribute to a persistent identity.

Different characters can hold different jobs, accounts, possessions and histories. This allows players to build genuinely separate lives rather than treating alternate characters as different skins attached to the same progression.

The result is a stronger foundation for long-term character development.

07

Homes, Businesses & Ownership

Property is designed to be used and managed, with interiors, furniture, access, utilities and business ownership tied into the wider city.

Properties are intended to feel like part of the world rather than static teleport points.

Housing supports interiors, furniture placement and persistent ownership. Property access can connect to door and key systems, while utilities such as power, water and gas introduce ongoing property management and the possibility of service disruption.

Business properties build on ownership and access while connecting to the economic systems around them.

Whether it is a home, workplace or specialist property, the goal is to give ownership practical meaning as well as roleplay value.

08

Pets & Police K9

Adopt, care for and live with civilian pets — or train and deploy department K9s for specialist police work.

Koalaty's animal systems support both civilian pets and operational Police K9s.

Civilian animals can be adopted and cared for, with persistent identity, needs, bonding, interaction, vehicle behaviour and placed structures such as doghouses.

Police K9s extend the system with department ownership, handlers, training and certifications. Depending on their training, K9s can support searches, scent work, tracking and other specialist duties.

The same animal is treated as a persistent character companion rather than a temporary prop spawned for a single command.